A guide to modelling CGI rockets, part 1, references.

Some of the most popular items I model are rockets, and to be honest – they are not that difficult. The basic shape is normally a series of cylinders and tapers, topped with a cone!

So I thought it might be a good idea to write a general guide on how I go about it. I’ve done it as one long article, so it’s easy to print if you wish. Continue reading “A guide to modelling CGI rockets, part 1, references.”

Cheap and free ways to get started in CGI Astronomical Art

There’s no doubt that it is possible to spend vast amounts on graphics software – many of the industry standard packages run to thousands of pounds, and even image editors like the full Photoshop are very expensive, (and come with monthly fees too).

But provided you already have a computer, it is possible to get going for little or even nothing. This blog post will explore some of your options.

Be aware though, that this stuff is NOT easy, and whatever package you go for, it will take considerable time and effort to master.

Blender 3d.

Blender Website Screenshot
Blender Website Screenshot

This is a seriously powerful 3d package, with some highly advanced features such as fluid simulation, and hair systems. It is completely free, and open source.

You can find out more, and download it here:

BLENDER

Continue reading “Cheap and free ways to get started in CGI Astronomical Art”