I have seen some rather good work which centres around astronauts being shown in situations they really don’t belong. It occurred to me that I had some rather good spacesuits, and a selection of settings, so perhaps I could have a go at images in the same style.
Then came a request for me to do something similar as an album cover.
This post shows the results so far…
In every case, a LOT of effort went into getting the lighting right. This led to high render times, but nothing too bad for stills. And it has to be done well to make the combination credible. Continue reading “Out of place astronauts”
There are a huge number of books out there covering space exploration, but in my opinion, very few that manage to combine definitive coverage with an exciting read. So, here is my shortlist for books you should read if you want to enjoy finding out more about the history of manned space exploration.
I don’t use Daz Studio much these days, but thought people might be interested in one specific image I was very happy with, from a few years ago.
I don’t like the Daz renderer at all, as I find it ridiculously difficult to control the arrangement of things, and position them accurately. So I generally export them as OBJ, and then rework the textures. This last bit is not too painful, once you get used to what stuff typically needs fixing. However, there’s a ton of very reasonably priced content available for Daz Studio, and this draws me in.
I was absolutely delighted a year or so back when the great David A Hardy suggested a collaboration!
I think the first art of his I came across was probably an album cover for the awesome Space Rock band, Hawkwind. Anyway, you really should check out his web site:
We went with his first suggestion, a combination of the landing craft from the famous “Colliers” articles from the 1950’s, as designed by Wernher von Braun, and modelled by myself, with a landscape that DH would make. Continue reading “A collaboration with David A Hardy”
An older image, which I thought I would revive for this blog.
“It is sometimes an appropriate response to reality to go insane.”
Philip K Dick
The setting and two bots are by StoneMason, and exported from Daz software. The head is by Ten-Twenty Four studios. Head case by me, as was the scene, lighting, and so forth, which was done in Lightwave 3d.
I often struggle with characters even in a basic way, and even more when I try and get some sense of story into an image. This is one of very few with a human figure I am happy with.
Finding a relevant quotation from PKD really was the icing on the cake, as I am a huge admirer of his work.
I recently managed to get some small (card sized) prints of Astronomical Art by the great Russian artist Andrei Sokolov. He often worked with Alexi Leonov, and his work is very hard to find in this country.