Some of the most popular items I model are rockets, and to be honest – they are not that difficult. The basic shape is normally a series of cylinders and tapers, topped with a cone!
So I thought it might be a good idea to write a general guide on how I go about it. I’ve done it as one long article, so it’s easy to print if you wish. Continue reading “A guide to modelling CGI rockets, part 1, references.”