How to do edge renders in Lightwave 3d, a brief tutorial

This is a short blog post, which will describe how I go about edge renders in Lightwave 3d. It’s really easy and I find it a great technique for renders that are not photorealistic.

I am using Lightwave version 11.6, I’m not sure how this works in other versions. But it’s probably almost identical.

What do I mean by edge renders?

This is an effect that runs a line along various edges and boundaries. It can be used to emphasise fine detail, or to give a diagram effect. It works with transparency, and animates nicely.

Here’s an example.

Hale Telescope Edge Render
Hale Telescope Edge Render

Note how features of the telescope are highlighted with fine white lines.

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Unused Space Odyssey Design Concept, Discovery Bowl Version

This is an alternate design for the ship “Discovery” from the film 2001. In my view it is much inferior to the final version, but this is interesting. This one tends to self-shadow a lot for one thing, which makes it difficult to light. But note that the habitation sphere is identical to the final version used in the film – this element was about the only constant factor in the many design changes.

It is based on sketches in Chris Frayling’s excellent book “The 2001 Files”, and my version incorporates elements from several sketches.

I also did a turntable video of it, to show off the shape.

From other sketches it is clear that there are 48 fuel tanks just under the widest part of the vehicle.

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