…you might get it!
This uses Daz Studio assets, though as usual I have exported them to lightwave. For the pile of bones, I used Bullet Physics to drop a skeleton onto the floor, then cleaned up the arrangement.
The Art and Graphics of Nick Stevens. Available for hire.I specialise in unbuilt space projects, and the spacecraft of the Soviet Union.
…you might get it!
This uses Daz Studio assets, though as usual I have exported them to lightwave. For the pile of bones, I used Bullet Physics to drop a skeleton onto the floor, then cleaned up the arrangement.
The first part covered the background and references.
This part will cover the actual CGI model building.
As is clear from even a casual glance, the main challenge was going to be making sense of all those struts. Doing them indiviually would not be practical so I had to understand the various repeating patterns and symmetrys in them. If you look through the structure at an angle, it can seem very complex:
But from other angles the patterns are a lot clearer
Continue reading “The Lovell Radio Telescope at Jodrell Bank, Part 2”
Despite the difficulties of my N-1 models, I consider the most challenging mesh I ever built in terms of level of detail to be the model of the Lovell Radio Telescope at Jodrell Bank.
One major advantage compared to most of my projects is that I was able to visit the real thing, and get a large number of reference photos. Plus I had some useful help from the staff, who were kind enough to provide accurate overall dimensions of the major elements.
Continue reading “Lovell Radio Telescope at Jodrell Bank, Part 1.”
I was absolutely delighted a year or so back when the great David A Hardy suggested a collaboration!
I think the first art of his I came across was probably an album cover for the awesome Space Rock band, Hawkwind. Anyway, you really should check out his web site:
We went with his first suggestion, a combination of the landing craft from the famous “Colliers” articles from the 1950’s, as designed by Wernher von Braun, and modelled by myself, with a landscape that DH would make. Continue reading “A collaboration with David A Hardy”