In 2018 I was doing an international commute, and wanted something I could work on effectively while travelling. Eurostar is pretty comfortable, (particularly in standard premium), and the new laptop was seriously powerful, but I’ve never found it easy to work with a touch pad, and there wasn’t enough space for a mouse.
So I came up with the idea of tidying up the various real spacecraft I have worked on, and assembling sets of images rendered perspective free, to a standard scale, which would make it easy to clearly show the different sizes of the various spacecraft.
This one was really quick to conceptualise, and took months to complete.
Mainly because I kept trying to cut corners with render settings that were not high enough, or assuming that I could fake a join between runs with different render settings, and it would not show…