In 2018 I was doing an international commute, and wanted something I could work on effectively while travelling. Eurostar is pretty comfortable, (particularly in standard premium), and the new laptop was seriously powerful, but I’ve never found it easy to work with a touch pad, and there wasn’t enough space for a mouse.
So I came up with the idea of tidying up the various real spacecraft I have worked on, and assembling sets of images rendered perspective free, to a standard scale, which would make it easy to clearly show the different sizes of the various spacecraft.
This soon became the Rocket Library project!
A collection of most of the rockets I have modelled, all done to the same scale.
This one was really quick to conceptualise, and took months to complete.
Mainly because I kept trying to cut corners with render settings that were not high enough, or assuming that I could fake a join between runs with different render settings, and it would not show…