My latest commercial project is the Cosmic Exploration Card Decks, which is running as a Kickstarter.
Each card in the deck features a spacecraft, modelled for accuracy and detail. We have had test prints done, and the whole thing is ready to go to print as soon as, (if?), the kickstarter completes successfully.
As it came up in a couple of different circumstances, I thought I’d write a post featuring some of my Lunar renderings. The Moon was one of the first things I successfully rendered in 3d – The simple shape made the modelling easy, and just adding a colour channel texture and a bump map meant I could produce nice views of the Moon from any angle.
The current model.
The current version of my Lunar Model has 46 million polygons, and the craters and mountains are modelled using displacement mapping. In other words, the features are done with proper geometry, so the crater walls cast shadows.The colour texture map is about 1 gigapixel, so really large high resolution views are possible. Continue reading “Lunar Renderings”
I gather from Twitter that some people find it interesting to follow my approach and progress when building a new model. So here’s a blog post where I will show how a project comes together, with lots of illustrations.
My starting point is to gather references, particularly high resolution photos, and plans with dimensions. Fortunately this one is covered in the excellent “Rockets of the World” by Peter Alway. It’s not highly detailed, but I find if you can get the overall dimensions of major features correct, then it’s not too tricky to fill in the rest from good photographs.
I recently came across the Frank Tinsley illustration of what he called a “Lunar Unicycle”, which might be better described as a monowheel.
Despite the lack of many illustrations, the design seems clear, and I decided to do a 3d version of it in Lightwave. Though I did later find a couple more pictures… Continue reading “The Frank Tinsley “Lunar Unicycle””
Before I get started I must give credit. The illustrations here are largely by Galina Balashova. Little known in the west, she was responsible for the interior design of pretty much every Soviet spacecraft. Combining Art and Architectural skills, it was her job to make the spacecraft a productive, pleasant environment.
If you have any interest in this area, the book “Galina Balashova, Architect of the Soviet Space Program” is absolutely essential, and is packed with elegant and informative paintings and drawings.
After chatting to Matt, co-author of “N1 for the Moon and Mars“, I decided to dig out the meshes I did for that, and come up with some new renders. It was a mad dash to get it all out in time for publication, and I didn’t have time to explore all the options.
Quick introduction. I have recently been working on Chelomei’s UR-700, his Universal Rocket System, based on a design unit that eventually became the Proton. It was intended to replace the N-1 as the vehicle to take the Soviet Union to the moon.
Thanks to a comment left on these forums, I was refered to a website which had photos of something I never knew was built – a large scale model of the UR700, for vibration testing! It was made at 1/10th scale.
Before we get started, here’s a render I did, which shows you the overall configuration. I think this will help you understand the layout.
The rubber hoses were used to fill it with water, for when it was suspended, and given the vibration tests. It was also suggested that alcohol would be the correct liquid to use, instead of water. Continue reading “New reference information on the UR700”
Right! The launch state version is coming together rather nicely. There are some deails still to be done, and the surfaces need some work, but I’m begining to see how the finished one will look.
It’s not going to be super accurate, but I was really pleased that my Russian friends like it.
The colours are arbitrary to a degree, but I think I have a sound justification for them.
Here’s an exploded view, to show all the elements: