Back to Amberlight 2, to try some more renders Not much more to say about these beyond “Here they Are!”
An unusual one for me, as I take a crack at an original science-fiction design.
My objective was to get something seriously large, primarily for use in Vue. My thinking is that I notice many great concept art pages have fairly abstract ships that are so big the more distant parts are afffected by haze, giving a great sense of scale. And as volumetric effects are a strength of Vue, I figure model in LW with Vue in mind. In practice this meant:
- Keep the number of different surfaces low
- Avoid clever effects that I don’t know how to do in Vue, including advanced surfaces
- Avoid elements that would give a clear idea of scale, such as windows, hatches, stairs
- Make it a long design so it’s easy to get the most distant parts lost in fog
I’m continuing to spend most of my graphics time in Vue recently, and I think I am starting to feel comfortable with it. I’m still getting occasional frustrations, but I’m feeling a lot more in control.
One lightbulb moment was when I realised I did NOT have to use the included billboard planet options for planets! But could use full 3d objects which then pick up the light from the Sun, and are properly affected by the haze and fog. A good example is the ringed planet in the banner image for this post, at the top. (Note the tiny astronaut at the top of the cliffs!)
And here’s another:
One of the frustrations of working with CGI is that you sometimes find a brilliant free model, but it’s not for your software. And a specific example that has frustrated me is that there are some great models available in Blender format on the NASA 3d object library site:
Now, whilst I have heard of Blender, I’ve never tried to use it, and 3d packages can be very difficult to learn. But I decided to give it a go. Maybe I’d be lucky! Continue reading “Tutorial: Importing Blender 3d content into Lightwave or Vue”
I don’t use Daz Studio much these days, but thought people might be interested in one specific image I was very happy with, from a few years ago.
I don’t like the Daz renderer at all, as I find it ridiculously difficult to control the arrangement of things, and position them accurately. So I generally export them as OBJ, and then rework the textures. This last bit is not too painful, once you get used to what stuff typically needs fixing. However, there’s a ton of very reasonably priced content available for Daz Studio, and this draws me in.
I’m particularly impressed with the products of “Stonemason” (Stefan Morell), who consistently produces superb settings, often of a science fiction nature. Urban future streets, and SF interiors in particular. Continue reading ““It is sometimes an appropriate response to reality to go insane.””
I’m still experiementing with Vue, and I’m begining to feel like I am getting somewhere. And somewhere a bit more interesting than just a bunch of CGI sunsets!
Mind you, this one started as a sunset with an interesting terrain. It was when I figured the scene was rather Mars-like, that I got the idea for what else to include beyond the terrain and the sky.
So I dug out my old “Mars Habitat” and “Mars Explorer” from Daz, and loaded them in.Now the habitat had some odd rendering issues in Lightwave, but seems OK in Vue, at least once I had turned off glare.
It’s also become clear that Vue does a MUCH better job of preserving halfway decent surface settings when importing from OBJ format than from an LWO format. (For some reason Lightwave 3d surfaces only seem to respond to ambient light, the diffuse does nothing?!)
After chatting to Matt, co-author of “N1 for the Moon and Mars“, I decided to dig out the meshes I did for that, and come up with some new renders. It was a mad dash to get it all out in time for publication, and I didn’t have time to explore all the options.
I decided I have a bad habit of using good weather for most of my environments, this one is different! Continue reading “Some new Soviet Lunar program renders – N1 L3”
This was based on an image I found, taken from the cover of the March 1961 episode of the Magazine of Fantasy and Science Fiction.
A really unusual shape, making the whole thing look like a cross between a lightbulb and a thermos flask. I suspect it’s meant to be nuclear , which makes standing around the engine area somewhat adventurous.
As those who follow me on Twitter @runnymonkey will have seen, I’m trying to get back into the swing of Eon’s Vue package, which specialises in atmospheres and landscapes.
Now I often have something of a love hate relationship with this program, as I find it a mix of the incredibly impressive, and the incredibly frustrating.
(I’m currently on Vue 2014, and considering an upgrade if this goes well) Continue reading “Warming up with Vue again…”
I was rummaging around my hard disk, and found this project, which I don’t seem to have blogged before…
After I finished Uni, I was a huge fan of 2000 AD comic, which was really hitting it’s stride. Many writers and artists went on to become the best, and best known in the industry, and 2000 AD was original, witty, and utterly wonderful.
There are not many vehicle concepts that really made a mark, but the one I remember best was the Blitzspear of Nemesis the Warlock. An arrowhead, shaped like the characters head, it was menacing, and looked really fast! Here’s my CGI version.