I’ve been working on surfacing the Ariane 1 rocket, and I think it’s nearly there. I found a few problems where the textures were rotated with reference to the geometry,
Some of the rings on the payload fairing are not quite right, but I am finding it hard to work out how to correct them.
Above is an orthographic set. (Perspective free) Continue reading “Ariane 1, texturing continues.”
Just checking how things are coming along, from all angles. Textures still need some work I think!
My new work in progress.
This is the Ariane 1 rocket. I’m using a bought mesh for the geometry. It was converted from 3D studio, and is VERY heavy on the polygon count. But the good news is that the detail is superb, even the internal structure of the stringers is modeled.
Surfaces did not come in very clean, so I’m working through them to get them a bit more realistic. Still a long way to go with that.
Continue reading “Ariane 1 Rocket”
This is an alternate design for the ship “Discovery” from the film 2001. In my view it is much inferior to the final version, but this is interesting. This one tends to self-shadow a lot for one thing, which makes it difficult to light. But note that the habitation sphere is identical to the final version used in the film – this element was about the only constant factor in the many design changes.
It is based on sketches in Chris Frayling’s excellent book “The 2001 Files”, and my version incorporates elements from several sketches.
I also did a turntable video of it, to show off the shape.
From other sketches it is clear that there are 48 fuel tanks just under the widest part of the vehicle.
Continue reading “Unused Space Odyssey Design Concept, Discovery Bowl Version”
A bit off my usual area of blogging, but I thought some might enjoy this shot of some of my Soviet Space Pins.
I found a nice cheap ring box for jewellery on Amazon, works a treat!
Now working on alternate unused designs for the 2001 Discovery, of which there were many. This one is fairly close to the finished version, but had added tension cables (helpful), and large cooling vanes (essential).
The vanes can tip – this would presumably be so they can stay edge on to the Sun, to avoid overheating.
Credible design for the craft like “Discovery” in “2001, A Space Odyssey” was considered very important, but the cooling vanes looked too much like wings, and were therefore dropped.
Continue reading “Latest WIP, more alternate “2001 A Space Odyssey” designs.”
Daedalus was a serious design by the British Interplanetary Society, for an interstellar flyby mission that would reach Barnard’s Star in 50 years.
There’s some more info in this video I made:
Here’s a BIS page on the project:
And another nice article by David Darling.
Continue reading “Daedalus – A serious starship design”
Pioneer 11 was the first probe to reach Jupiter and Saturn. It is not often remembered, I think because of Voyager 1 and 2 followed on relatively quickly, and these probes delivered much superior imagery.
But Pioneer 11 was important, not least because it established if it would be safe to send the voyagers very close to the giant planets – the amount of radiation and debris near them was not clear before the encounters.
Continue reading “Pioneer 11”
This November I was proud to be featured in an exhibition arranged by the British Interplanetary Society, visions of space:
Here are some picture from the show:
Continue reading “BIS Exhibition, Visions of Space”
I keep meaning to find the time to learn Modo properly. It’s clearly a powerful and logically laid out piece of software, but I keep falling back on Lightwave which I know so much better.
Here’s a relatively rare Modo item from me, a displacement mapped Moon, (that’s Earth’s Moon, just to be clear!)
Continue reading “Modo Moon”