RN-2, the Nuclear R7, The Historical Reference Information

Here’s the historical information on the nuclear Soyuz variants I have been able to find. My Russian is not great, in some cases the translation is awkward or not completely clear. Nick

The draft design of the rockets started on the basis of the Decree of June 30, 1958. Two bureaus, OKB-456, and OKB-670 were involved. The design chosen was based on direct heating of the working fluid, and it’s ejection through the nozzle. An open core reactor, in other words.

OKB-456 is now known as NPO Energomash, and at the time was run by the brilliant but prickley rocket engine designer, V P Glushko. OKB-670 was run by M M Bondariuk. Bondariuk had been working on nuclear ammonia rockets since 1954. Continue reading “RN-2, the Nuclear R7, The Historical Reference Information”

Nuclear Soyuz – ЖРД / ЯРД, an unflown design

Not that long ago I got an excellent book by Alexander Schliadinski, who provided the core information for “N-1 for the Moon and Mars“.

N1 Czar of rockets, by A. Schliadinski
N1 Czar of rockets, by A. Schliadinski

Continue reading “Nuclear Soyuz – ЖРД / ЯРД, an unflown design”

The Slabship / Fury – Development and finished renders

An unusual one for me, as I take a crack at an original science-fiction design.

My objective was to  get something seriously large, primarily for use in Vue. My thinking is that I notice many great concept art pages have fairly abstract ships that are so big the more distant parts are afffected by haze, giving a great sense of scale. And as volumetric effects are a strength of Vue, I figure model in LW with Vue in mind. In practice this meant:

  • Keep the number of different surfaces low
  • Avoid clever effects that I don’t know how to do in Vue, including advanced surfaces
  • Avoid elements that would give a clear idea of scale, such as windows, hatches, stairs
  • Make it a long design so it’s easy to get the most distant parts lost in fog

Continue reading “The Slabship / Fury – Development and finished renders”

Some new Soviet Lunar program renders – N1 L3

After chatting to Matt, co-author of “N1 for the Moon and Mars“, I decided to dig out the meshes I did for that, and come up with some new renders. It was a mad dash to get it all out in time for publication, and I didn’t have time to explore all the options.

N1-3L at the launch tower
N1-3L at the launch tower, against a threatening sky.

I decided I have a bad habit of using good weather for most of my environments, this one is different! Continue reading “Some new Soviet Lunar program renders – N1 L3”

New reference information on the UR700

Quick introduction. I have recently been working on Chelomei’s UR-700, his Universal Rocket System, based on a design unit that eventually became the Proton. It was intended to replace the N-1 as the vehicle to take the Soviet Union to the moon.

Thanks to a comment left on these forums, I was refered to a website which had photos of something I never knew was built – a large scale model of the UR700, for vibration testing! It was made at 1/10th scale.

Before we get started, here’s a render I did, which shows you the overall configuration. I think this will help you understand the layout.

UR-700 Rocket, ortho views
UR-700 Rocket, ortho views
UR700 test model
UR700 test model

The rubber hoses were used to fill it with water, for when it was suspended, and given the vibration tests. It was also suggested that alcohol would be the correct liquid to use, instead of water. Continue reading “New reference information on the UR700”

The Lightbulb Ship

This was based on an image I found, taken from the cover of the March 1961 episode of the Magazine of Fantasy and Science Fiction.

Magazine of F and SF, March 1961
Cover of Magazine of Fantasy and Science Fiction, March 1961

A really unusual shape, making the whole thing look like a cross between a lightbulb and a thermos flask. I suspect it’s meant to be nuclear , which makes standing around the engine area somewhat adventurous.

Continue reading “The Lightbulb Ship”

The Blitzspear – Nemesis the Warlock – 2000 AD

I was rummaging around my hard disk, and found this project, which I don’t seem to have blogged before…

After I finished Uni, I was a huge fan of 2000 AD comic, which was really hitting it’s stride. Many writers and artists went on to become the best, and best known in the industry, and 2000 AD was original, witty, and utterly wonderful.

There are not many vehicle concepts that really made a mark, but the one I remember best was the Blitzspear of Nemesis the Warlock.  An arrowhead, shaped like the characters head, it was menacing, and looked really fast! Here’s my CGI version.

Continue reading “The Blitzspear – Nemesis the Warlock – 2000 AD”

Mars Nuclear Thermal Spacecraft

I recently realised that I hadn’t blogged this design, which I did a few years ago. I realised this after seeing an image I had provided of it for a board game had been bodged onto a new background, and looked awful. So I figured I should get my version online ASAP!

This is a serious NASA design for a nuclear craft capable of reaching Mars.

Continue reading “Mars Nuclear Thermal Spacecraft”

Progress with the UR-700 moon rocket

Right! The launch state version is coming together rather nicely. There are some deails still to be done, and the surfaces need some work, but I’m begining to see how the finished one will look.

It’s not going to be super accurate, but I was really pleased that my Russian friends like it.

The colours are arbitrary to a degree, but I think I have a sound justification for them.

Here’s an exploded view, to show all the elements:

Continue reading “Progress with the UR-700 moon rocket”