Thought I’d gather together a few of my more recent images, none of which really justifies it’s own blog post…
This is not the Hyperion by Phil Bono, (which you can read about here), but an earlier design from Krafft Ehricke, dating all the way back to the 1950’s. It’s for a manned mission to Mars, (no landing), and a fleet of 3 or 4 ships would be sent for mutual support. I got the information on this project from the always excellent “Atomic Rockets” site, including this plan, which is the basis for my mesh:
I recently realised that I hadn’t blogged this design, which I did a few years ago. I realised this after seeing an image I had provided of it for a board game had been bodged onto a new background, and looked awful. So I figured I should get my version online ASAP!
This is a serious NASA design for a nuclear craft capable of reaching Mars.
Some finished renders of the Hyperion, Phil Bono’s SSTO design.
This view has some perspective, and I have added a figure for scale. Continue reading “Bono’s Hyperion, finished renders”
Next up, another classic design from the fertile mind of Phil Bono, the Hyperion.
This is a large single stage to orbit (SSTO) design, which can launch via a rocket sled, (should there be a convenient nearby 1 mile high mountain, anyway).
Some finished renders of the flying wing design. See previous posts for the work in progress, and sample reference images.
The sky was the most difficult part here. I was compositing onto panoramic photos, and had to make my own sky. I really liked the dark greyish green, but it’s not very realistic.
This concept is a flying wing, or bodyless plane, currently being tested for a possible flight to prove the concept. It is intended to work well in the thin atmosphere of the planet Mars, and would be tested at very high altitude on Earth, where the pressure is similar.
Here’s the current state of my quickie project, I’m still very unsure on what to do on the bottom of the craft.
Right! The space cruiser is now done. I struggled a bit with the nose until I decided to make it a dome, and then added the spike, and the scallopped textures around it.
These renders are deliberately not done in a very realistic style. To be specific:
- The environment reflected in the chrome is not in the scene
- The lighting is very broad, not accurate for a smape scene.
- Lighting directions may not match properly, I’ve gone for drama over realism.
It occured to me that I really don’t remember ever seeing one of those really old pulp SF cover space cruisers done in a modern CGI style. You know, the ones that look like a cross between a Zepellin and an express steam train:
Now added a video. complete with soundtrack, to showcase the mesh and the concept!