Lunar Renderings

As it came up in a couple of different circumstances, I thought I’d write a post featuring some of my Lunar renderings. The Moon was one of the first things I successfully rendered in 3d – The simple shape made the modelling easy, and just adding a colour channel texture and a bump map meant I could produce nice views of the Moon from any angle.

The current model.

The current version of my Lunar Model has 46 million polygons, and the craters and mountains are modelled using displacement mapping. In other words, the features are done with proper geometry, so the crater walls cast shadows.The colour texture map is about 1 gigapixel, so really large high resolution views are possible. Continue reading “Lunar Renderings”

Orbiting the planet Saturn, in ultra high definition

This one was really quick to conceptualise, and took months to complete.

Mainly because I kept trying to cut corners with render settings that were not high enough, or assuming that I could fake a join between runs with different render settings, and it would not show…

Saturn, still image from the video...

Saturn, still image from the video…

Continue reading “Orbiting the planet Saturn, in ultra high definition”

How to do edge renders in Lightwave 3d, a brief tutorial

This is a short blog post, which will describe how I go about edge renders in Lightwave 3d. It’s really easy and I find it a great technique for renders that are not photorealistic.

I am using Lightwave version 11.6, I’m not sure how this works in other versions. But it’s probably almost identical.

What do I mean by edge renders?

This is an effect that runs a line along various edges and boundaries. It can be used to emphasise fine detail, or to give a diagram effect. It works with transparency, and animates nicely.

Here’s an example.

Hale Telescope Edge Render
Hale Telescope Edge Render

Note how features of the telescope are highlighted with fine white lines.

Ready to start? Continue reading “How to do edge renders in Lightwave 3d, a brief tutorial”

RN-2, the Nuclear R7, The Historical Reference Information

Here’s the historical information on the nuclear Soyuz variants I have been able to find. My Russian is not great, in some cases the translation is awkward or not completely clear. Nick

The draft design of the rockets started on the basis of the Decree of June 30, 1958. Two bureaus, OKB-456, and OKB-670 were involved. The design chosen was based on direct heating of the working fluid, and it’s ejection through the nozzle. An open core reactor, in other words.

OKB-456 is now known as NPO Energomash, and at the time was run by the brilliant but prickley rocket engine designer, V P Glushko. OKB-670 was run by M M Bondariuk. Bondariuk had been working on nuclear ammonia rockets since 1954. Continue reading “RN-2, the Nuclear R7, The Historical Reference Information”

HOPE VASIMR Guest renders and a short video

A couple of new items using the Human Outer planet Exploration vehicle, with VASIMR engines.

Graham Gazzard has done some wonderful renders of the mesh!

You can follow him on twitter here:

https://twitter.com/GrahamTG

HOPE-VASIMR render by Graham Gazzard
HOPE-VASIMR render by Graham Gazzard

Continue reading “HOPE VASIMR Guest renders and a short video”

GIRD X – 1930’s Rocket by Soviet Group for the Study of Jet Propulsion

In the 1930’s the Soviet Union set up a group to study rocket propulsion, GIRD. (Lots more good info about it here!)

One member of the group was Sergey Korolov, who went on to become the chief designer, and mastermind behind all the early Soviet space firsts.

This rocket is the GIRD-X, the tenth project the group carried out.

SI-73-7133hThere’s only really one good photo, and Russian museum items have so many obvious errors, they are useless for reference. So the finer details in this model are somewhat speculative. (Though I think there are clearly some ridges and wider sections not shown in other plans or models I have found).

gird-x-bigx Continue reading “GIRD X – 1930’s Rocket by Soviet Group for the Study of Jet Propulsion”

Unused Space Odyssey Design Concept, Discovery Bowl Version

This is an alternate design for the ship “Discovery” from the film 2001. In my view it is much inferior to the final version, but this is interesting. This one tends to self-shadow a lot for one thing, which makes it difficult to light. But note that the habitation sphere is identical to the final version used in the film – this element was about the only constant factor in the many design changes.

It is based on sketches in Chris Frayling’s excellent book “The 2001 Files”, and my version incorporates elements from several sketches.

I also did a turntable video of it, to show off the shape.

From other sketches it is clear that there are 48 fuel tanks just under the widest part of the vehicle.

Continue reading “Unused Space Odyssey Design Concept, Discovery Bowl Version”

Daedalus – A serious starship design

Daedalus was a serious design by the British Interplanetary Society, for an interstellar flyby mission that would reach Barnard’s Star in 50 years.

There’s some more info in this video I made:

Here’s a BIS page on the project:

http://www.bis-space.com/what-we-do/projects/project-daedalus

And another nice article by David Darling.

http://www.daviddarling.info/encyclopedia/D/Daedalus.html

Continue reading “Daedalus – A serious starship design”

2001 A Space Odyssey – Alternate Space Station Design.

My favourite film, without a doubt is the stunning “2001 A Space Odyssey”. Even all these years after its release, it still manages to look credible and futuristic.

I have now finished the model of the alternate design for the 2001 Space Station. This mesh is based on sketches in the excellent book “The 2001 File” by Christopher Frayling. The bulk of the book is the design sketches by Harry Lange that were done for the spacecraft concepts used in the film.

The sketches were basic, so I added lots of details from the design actually used in the film.

I’ve also made a short animated video to show it off, I recommend watching in HD if possible!

Continue reading “2001 A Space Odyssey – Alternate Space Station Design.”