This is not the Hyperion by Phil Bono, (which you can read about here), but an earlier design from Krafft Ehricke, dating all the way back to the 1950’s. It’s for a manned mission to Mars, (no landing), and a fleet of 3 or 4 ships would be sent for mutual support. I got the information on this project from the always excellent “Atomic Rockets” site, including this plan, which is the basis for my mesh:
An unusual one for me, as I take a crack at an original science-fiction design.
My objective was to get something seriously large, primarily for use in Vue. My thinking is that I notice many great concept art pages have fairly abstract ships that are so big the more distant parts are afffected by haze, giving a great sense of scale. And as volumetric effects are a strength of Vue, I figure model in LW with Vue in mind. In practice this meant:
- Keep the number of different surfaces low
- Avoid clever effects that I don’t know how to do in Vue, including advanced surfaces
- Avoid elements that would give a clear idea of scale, such as windows, hatches, stairs
- Make it a long design so it’s easy to get the most distant parts lost in fog
I’m continuing to spend most of my graphics time in Vue recently, and I think I am starting to feel comfortable with it. I’m still getting occasional frustrations, but I’m feeling a lot more in control.
One lightbulb moment was when I realised I did NOT have to use the included billboard planet options for planets! But could use full 3d objects which then pick up the light from the Sun, and are properly affected by the haze and fog. A good example is the ringed planet in the banner image for this post, at the top. (Note the tiny astronaut at the top of the cliffs!)
And here’s another:
After chatting to Matt, co-author of “N1 for the Moon and Mars“, I decided to dig out the meshes I did for that, and come up with some new renders. It was a mad dash to get it all out in time for publication, and I didn’t have time to explore all the options.
I decided I have a bad habit of using good weather for most of my environments, this one is different! Continue reading “Some new Soviet Lunar program renders – N1 L3”
This was based on an image I found, taken from the cover of the March 1961 episode of the Magazine of Fantasy and Science Fiction.
A really unusual shape, making the whole thing look like a cross between a lightbulb and a thermos flask. I suspect it’s meant to be nuclear , which makes standing around the engine area somewhat adventurous.
So here are some images of the finished launch version.
Let’s start with the exploded view, showing how all the parts fit together:
I recently realised that I hadn’t blogged this design, which I did a few years ago. I realised this after seeing an image I had provided of it for a board game had been bodged onto a new background, and looked awful. So I figured I should get my version online ASAP!
This is a serious NASA design for a nuclear craft capable of reaching Mars.
Back to the space hardware, and my latest major project.
This is Chelomei’s UR-700, intended as a universal rocket, (in various configurations), and a competitor to the N-1.
This was a real monster, and basically consisted of a cluster of no less than nine Proton rockets. This was done so they could be comprehensively tested at the factory near Moscow, and shipped on trains to Baikonur for assembly. The Proton started as the UR-500, an element of this design. The engines were built and tested, but there was no appetite to start again, cancelling the N-1.
I was recently given some postage stamps, mainly covering the achievements of the Soviet Union during the early days of the Space Age.
It occurred to me that they might be of interest to those who read this blog. After all, there can’t me much astronomical art that is more widely seen. And probably no other space art that people get to lick…
Early Soviet satellites, on a 1 ruble stamp. Continue reading “Cosmic Postage Stamps – 1”
Some finished renders of the Hyperion, Phil Bono’s SSTO design.
This view has some perspective, and I have added a figure for scale. Continue reading “Bono’s Hyperion, finished renders”