Here’s the historical information on the nuclear Soyuz variants I have been able to find. My Russian is not great, in some cases the translation is awkward or not completely clear. Nick
The draft design of the rockets started on the basis of the Decree of June 30, 1958. Two bureaus, OKB-456, and OKB-670 were involved. The design chosen was based on direct heating of the working fluid, and it’s ejection through the nozzle. An open core reactor, in other words.
An unusual one for me, as I take a crack at an original science-fiction design.
My objective was to get something seriously large, primarily for use in Vue. My thinking is that I notice many great concept art pages have fairly abstract ships that are so big the more distant parts are afffected by haze, giving a great sense of scale. And as volumetric effects are a strength of Vue, I figure model in LW with Vue in mind. In practice this meant:
Keep the number of different surfaces low
Avoid clever effects that I don’t know how to do in Vue, including advanced surfaces
Avoid elements that would give a clear idea of scale, such as windows, hatches, stairs
Make it a long design so it’s easy to get the most distant parts lost in fog
I’m continuing to spend most of my graphics time in Vue recently, and I think I am starting to feel comfortable with it. I’m still getting occasional frustrations, but I’m feeling a lot more in control.
One lightbulb moment was when I realised I did NOT have to use the included billboard planet options for planets! But could use full 3d objects which then pick up the light from the Sun, and are properly affected by the haze and fog. A good example is the ringed planet in the banner image for this post, at the top. (Note the tiny astronaut at the top of the cliffs!)
Wells & Mendip Astronomers, in association with BIS Southwest, present ‘VISIONS OF SPACE 2′ – An Exhibition of Astronomical and Space Art by British IAAA artists
As long term followers of this blog will be aware, about a year and a half ago, my work was selected for exibition at the “Visions of Space” show in Wells, here in the UK. An event organised by Chris Starr of the BIS, and the Wells and Mendips astronomers.
You can see my previous post on it here, and the BIS page can be found here.
Well, I’m delighted to say that “Visions of Space 2” is happening soon, and I am once again exhibiting! Highlights include a lecture by David A Hardy, a linkup with Spacefest 8, and a demonstration by Matt Irvine.
And here are some of the images I have submitted. I don’t know which ones will be selected yet!
I rather liked the unusual view of this rendering of a glider in flight over Mars. (Serious design)
One of the frustrations of working with CGI is that you sometimes find a brilliant free model, but it’s not for your software. And a specific example that has frustrated me is that there are some great models available in Blender format on the NASA 3d object library site:
I don’t use Daz Studio much these days, but thought people might be interested in one specific image I was very happy with, from a few years ago.
I don’t like the Daz renderer at all, as I find it ridiculously difficult to control the arrangement of things, and position them accurately. So I generally export them as OBJ, and then rework the textures. This last bit is not too painful, once you get used to what stuff typically needs fixing. However, there’s a ton of very reasonably priced content available for Daz Studio, and this draws me in.