An unusual one for me, as I take a crack at an original science-fiction design.
My objective was to get something seriously large, primarily for use in Vue. My thinking is that I notice many great concept art pages have fairly abstract ships that are so big the more distant parts are afffected by haze, giving a great sense of scale. And as volumetric effects are a strength of Vue, I figure model in LW with Vue in mind. In practice this meant:
- Keep the number of different surfaces low
- Avoid clever effects that I don’t know how to do in Vue, including advanced surfaces
- Avoid elements that would give a clear idea of scale, such as windows, hatches, stairs
- Make it a long design so it’s easy to get the most distant parts lost in fog
Continue reading “The Slabship / Fury – Development and finished renders”