I made another Kuiper Belt object! I think it is best seen in this animation I made:
Some finished renders of the Hyperion, Phil Bono’s SSTO design.
This view has some perspective, and I have added a figure for scale. Continue reading “Bono’s Hyperion, finished renders”
I wanted to make a dwarf planet, using elevation maps from the Moon, (and maybe Mars?) for realistic craters. I thought it may be helpful to save out the steps, so that others can follow along. Tutorial time!
You will need:
- The 3D program of your choice, it should support displacement maps.
- A high res source elevation map, these are available online.
- An image editor that can edit 16 bit grey scale images.
I started with a slice of elevation map from the rear of the moon, (less recognisable), in the proportions of 2:1
This will have seams at the left and right edges. To fix this we need to first use an offset filter, with wrap, to move the whole thing 50% to the right. Continue reading “Making a dwarf planet – Tutorial”
Next up, another classic design from the fertile mind of Phil Bono, the Hyperion.
This is a large single stage to orbit (SSTO) design, which can launch via a rocket sled, (should there be a convenient nearby 1 mile high mountain, anyway).
This concept is a flying wing, or bodyless plane, currently being tested for a possible flight to prove the concept. It is intended to work well in the thin atmosphere of the planet Mars, and would be tested at very high altitude on Earth, where the pressure is similar.
Here’s the current state of my quickie project, I’m still very unsure on what to do on the bottom of the craft.
Right! The space cruiser is now done. I struggled a bit with the nose until I decided to make it a dome, and then added the spike, and the scallopped textures around it.
These renders are deliberately not done in a very realistic style. To be specific:
- The environment reflected in the chrome is not in the scene
- The lighting is very broad, not accurate for a smape scene.
- Lighting directions may not match properly, I’ve gone for drama over realism.
It occured to me that I really don’t remember ever seeing one of those really old pulp SF cover space cruisers done in a modern CGI style. You know, the ones that look like a cross between a Zepellin and an express steam train:
This is a design by Kraft Ehrike, which appeared in “Life” magazine in 1958. From what I understand, the idea was to use the kind of cylindrical hulls and spherical ended tanks from upper rocket stages as basic units of contruction.
Right, I may twiddle and tweak a bit, but I am calling this one done.
The others use generic textures, rather than depict one specific mission.
Here are a couple of perspective free sets:
Working on various elements of this rocket, with no particular plan.
I’ve also started looking at the various differing elements, such as the fairings and the number of boosters.
Anyhow, here are a selection of renders!